Acid Death Fantasy
Acid Death Fantasy
The slate was not wiped clean it was shattered into countless jagged pieces, splintering a new worlds with the debris of the old.
The second book published for Troika! is a complete setting with a distinct apocalyptic flavour by award winning industry veteran Luke Gearing. A new tone, a new style, and a new book to totally upend your Troika! games. 56 pages, 36 backgrounds, 36 enemies, and a framework to hang them off of.
Reviews:
'Is Luke Gearing too powerful? Perhaps. Lukes latest book for the Melsonian Art Council is Acid Death Fantasy, and its kind of hot.'
- Total Party Kill
'Youre in the desert, walking along the sand, when all of a sudden you look down and see a turtle. On its shelled back is a book. Through the heat haze the title comes into focus; ACID DEATH FANTASY.'
- Beyond the Weird
'This post-apocalyptic world sits somewhere between Dune, Dark Sun, and Jean-Girard Moebius. So, frankly speaking, Mr. Gearing had me from page 1.'
There Will Be Games
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To put it as simply as I can, this is the best ttrpg sourcebook I have ever purchased. I am biased because of my strong affinity for the Dune books and the Dark Sun setting, but this scratches an itch so old I had forgotten what caused it. I am already planning an adventure for my group and every single one of the backgrounds and enemy entries are exactly what I have been missing among the baseline sci-fi or fantasy but never both settings that seem to have become so dominant among the hobby. The short one shot I led my group through was a blast and they are thirsting for more like the inhabitants of the desert itself.
As always from TROIKA books the artwork is amazing and really captures the strange desert/jungle wasteland that the book is set in. It comes with another 36 characters for troika and a bunch of enemies. The descriptions of the creatures is nice and evocative and so are the characters. It really makes your DM brain start thinking and conjuring up cool ways to use the monsters and create an adventure throughout. All the lore of the setting is captured by the monster and character descriptions. The book doesn't include an adventure for the DM to run. It contains hints at things to do a map some player characters and Monsters. So if you are looking for a campaign to follow it ain't here but it has amazing art and supplemental creatures and characters to expand your game or create a new adventure yourself
m really glad I bought this. I didn't realize this was an expansion, so I bought Troika! too. Love it all!
This is a wonderful book, I love the format, I love the production value, the illustrations are marvelous and the content is very good. I would say, if I have any detractions it was that my expectations of the product were different from what I received. Acid Death Fantasy is indeed nearly everything you need to run a Troika game in the setting. I think I'm mostly used to the Ampersand ways of spoonfeeding you every single solitary detail of a setting with multiple rundowns of how you can approach it from different angles. Acid Death Fantasy is a lot more subtle and leaves the setting to be inferred by the game master and the players through the material provided. The intricacies of locations and cultures are left up to the nuances that develop in play, and as I have yet to play Troika with anyone, I haven't quite experienced that for myself. That said, I know it should work very well in principle, and I look forward to having that experience in the future. So in short, I think upon opening up the book, I was a little disappointed because I wanted a hex map or two, or a run-down of the regions with some more interesting sights and points of interest in specific.
Regardless, Acid Death Fantasy is a great product and some really brilliant work as far as game design.